Wizard

The Wizard is the 4th Tier 2 troop in the game, unlocked at Barracks level 7. The Wizard shoots fireballs and eventually lightning at enemy bases, demolishing them in little time. However while the Wizard dishes out tons of damage, it cannot take much in return.

Stats
The Wizard can be upgraded to level 6, increasing damage greatly and also increasing health and cost to train. View its stats here!

General Stats

 * Preferred Target: Any
 * Attack Type: Ranged Splash, Ground & Air
 * Housing Space: 4
 * Training Time: 8m
 * Movement Speed: 16
 * Attack Speed: 1.5s

Level 1

 * Damage per Second: 50
 * Damage per Attack: 75
 * Hit Points: 75
 * Training Cost: 1,500 Elixir

Level 2

 * Damage per Second: 70
 * Damage per Attack: 105
 * Hit Points: 90
 * Training Cost: 2,000 Elixir
 * Research Cost: 150,000 Elixir
 * Research Time: 1d

Level 3

 * Damage per Second: 90
 * Damage per Attack: 135
 * Hit Points: 108
 * Training Cost: 2,500 Elixir
 * Research Cost: 450,000 Elixir
 * Research Time: 2d

Level 4

 * Damage per Second: 125
 * Damage per Attack: 187.5
 * Hit Points: 130
 * Training Cost: 3,000
 * Research Cost: 1,350,000 Elixir
 * Research Time: 3d

Level 5

 * Damage per Second: 170
 * Damage per Attack: 255
 * Hit Points: 156
 * Training Cost: 3,500 Elixir
 * Research Cost: 2,500,000 Elixir
 * Research Time: 5d

Level 6

 * Damage per Second: 180
 * Damage per Attack: 270
 * Hit Points: 164
 * Training Cost: 4,000
 * Research Cost: 7,500,000 Elixir
 * Research Time: 14d

Strategy
The Wizard can be used an a ton of different ways! Here we will see the best ways you can make the most of the poofy-haired, fireball-throwing Wizard!

Take Care of Clan Castle Troops
The Wizard is a strong troop with splash damage, therefore after you lure out Clan Castle troops, one or two Wizards will make short work of them. Just don't bunch them together in case your enemy also has splash troops!

Use with Healers
Due to the Wizard's low health, it will be killed very quickly without aid from other troops. Throw in a Healer or two with a group of Wizards to heal them to keep the battle going!

GoWiPe and GoWiWi
These are two very popular strategies used around Town Hall 9 level. GoWiPe features Golems, Wizards, and P.E.K.K.A.s, while GoWiWi features Golems, Wizards, and Witches. In both strategies, send in Golems first, then send in a line of Wizards, then whatever is left. Do not group all of the Wizards together or they will be taken out by splash damage very quickly, despite the cover from the Golems.

Do you use the Wizard in a unique way? Tell us all how you use the Wizard by posting a comment below!