Giant

The Giant is the first Tier 2 troop in the game, unlocked at Barracks level 4. The Giant has a very large amount of health, and attacks enemy defenses. Deploy these massive warriors to soak up damage and demolish the enemy!

Stats
The Giant can be upgraded to level 6. View its stats here!

General Stats

 * Preferred Target: Defenses
 * Attack Type: Ground Only
 * Housing Space: 5
 * Training Time: 2m
 * Movement Speed: 12
 * Attack Speed: 2s

Level 1

 * Damage per Second: 11
 * Damage per Hit: 22
 * Hit Points: 300
 * Training Cost: 500 Elixir

Level 2

 * Damage per Second: 14
 * Damage per Hit: 28
 * Hit Points: 360
 * Training Cost: 1,000 Elixir
 * Research Cost: 100,000 Elixir
 * Research Time: 1d

Level 3

 * Damage per Second: 19
 * Damage per Hit: 38
 * Hit Points: 430
 * Training Cost: 1,500 Elixir
 * Research Cost: 250,000 Elixir
 * Research Time: 2d

Level 4

 * Damage per Second: 24
 * Damage per Hit: 48
 * Hit Points: 520
 * Training Cost: 2,000 Elixir
 * Research Cost: 750,000 Elixir
 * Research Time: 3d

Level 5

 * Damage per Second: 31
 * Damage per Hit: 62
 * Hit Points: 670
 * Training Cost: 2,500 Elixir
 * Research Cost: 2,250,000 Elixir
 * Research Time: 5d

Level 6

 * Damage per Second: 43
 * Damage per Hit: 86
 * Hit Points: 940
 * Training Cost: 3,000 Elixir
 * Research Cost: 6,000,000 Elixir
 * Research Time: 10d

Strategy
The Giant is one of the most versatile troops in the game, as it can be used in so many ways. Here we will discuss the best ways to use the Giant.

Distraction
The Giant is more useful for distraction than the Barbarian or Archer, because it has much higher hit points. This makes the Giant able to soak up much more damage and distract Mortars, Wizard Towers, and other defenses so the rest of your troops can pick them off behind the cover of the Giants.

Use With Healers/Heal Spells
Giants used with Healers or the Heal Spell are nearly unstoppable when attacking. I use this in my usual army - 16 Wizards. 16 Giants, 40 Archers, 8 Wall Breakers, 2 Heal Spells, 2 Rage Spells (Heroes as well). Be sure to only deploy the Heal Spells when the Giants are at about half health, otherwise you will run out of spells too soon and your Giants will go down.

Inside Clan Castle
Believe it or not, Giants can actually be very useful inside your Clan Castle. The enemy will be distracted trying to kill your Giants, letting your defenses easily pick off enemy troops. At max level, your Clan Castle is able to hold 7 Giants. That will distract the enemy for a while!

Giants have more uses than this! Tell us all how you use Giants while attacking or defending!