Healer

The Healer is the first Tier 3 troop in the game, and is unlocked at Barracks level 8. The Healer is a unique unit, because it is the only one that heals friendly troops. It is extremely useful in attacks, but almost useless in the Clan Castle is it does nothing except heal. Note that the Healer will not heal air troops, it will only heal your friendly ground troops.

Stats
The Healer can be upgraded to level 4, increasing its healing power and hit points each time. View all of its stats on this page!

General Stats

 * Preferred Target: Friendly Troops
 * Attack Type: Heal Splash, Ground Only
 * Housing Space: 14
 * Training Time: 15m
 * Movement Speed: 16
 * Attack Speed: 0.7s

Level 1

 * Heal per Second: 35
 * Heal per Attack: 25
 * Hit Points: 500
 * Training Cost: 5,000 Elixir

Level 2

 * Heal per Second: 42
 * Heal per Attack: 29
 * Hit Points: 600
 * Training Cost: 6,000 Elixir
 * Research Cost: 750,000 Elixir
 * Research Time: 3d

Level 3

 * Heal per Second: 55
 * Heal per Attack: 39
 * Hit Points: 840
 * Training Cost: 8,000 Elixir
 * Research Cost: 1,500,000 Elixir
 * Research Time: 5d

Level 4

 * Heal per Second: 71
 * Heal per Attack: 50
 * Hit Points: 1176
 * Training Cost: 10,000 Elixir
 * Research Cost: 3,000,000 Elixir
 * Research Time: 7d

Strategy
The Healer can be used in several different ways. Let's talk about a few of the ways you can use the Healer!

Giant/Healer
The Giant/Healer strategy is a very popular strategy and one of my recommendations to newer players. I used to use it back when I was around Town Hall 6 and Town Hall 7 level. A usual Giant/Healer army will consist of about 15 Giants, 5 Wall Breakers, 2 Healers, and the rest Archers. Just fling in your Giants, then Wall Breakers, then Healers, then Archers. Then just enjoy the show as the Giants go to town on that base! Just be sure to take our Air Defenses first.

Support with Strong Troops
The Healer is an extremely vulnerable troop on the account that it cannot deal any damage to enemies. Because of this, it must be supported by stronger troops, such as P.E.K.K.A.s or Giants.

Take our Air Defenses
Before sending in Healers, be sure to take out your enemy's Air Defenses. If you don't, your Healers will go down in a matter of seconds. This could mean the difference between winning or losing, so take out the Air Defenses first!

Do you use the Healer differently than everyone else? Tell us all how you use the Healer by commenting below!